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High-ploy, modeled in Maya, Textured in Substance Painter. Rendered in IRay.

High-ploy, modeled in Maya, Textured in Substance Painter. Rendered in IRay.

Maya, Zbrush, Substance, UE4

Maya, Zbrush, Substance, UE4

Maya/ZBrush

Maya/ZBrush

Maya/ZBrush

Blender sculpt, re-topped in Maya, textured in Substance painter. Rendered in UE4.

ZBrush

ZBrush

Blender sculpt.

Maya, Zbrush

Maya, Substance, UE4

Maya, Substance, Iray

Beta version of player cockpit for Eisenfaust game. (Substance Painter Veiw)

Beta version of player cockpit for Eisenfaust game. (Substance Painter Veiw)

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Programs used: Maya, Substance Painter 2, Unreal Engine 4

Materials photographed, created, and painted by me in Substance Referenced from military images 19,716 tris

Maya, Zbrush, Substance, UE4, 1,610 tris

Painted in Substance Painter 2. Referenced from official warhammer 40k art

Based on Subnautica concept art. Diver and lifeboat are not mine. Maya, Zbrush, Substance, UE4

All models made by me. wall and floor trim textures borrowed and adjusted from art.eonworks.com mech based on pre-existing concept image

All models made by me. wall and floor trim textures borrowed and adjusted from art.eonworks.com

Rendered in Maya. Referenced from official BioShock Orthographic images

Rendered in Maya. Referenced from official BioShock Orthographic images